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These character combos add depth and strategy to Overwatch, following the easy-to-learn, hard-to-master adage. She can place herself right in the thick of an objective, heal a Tank and make them an unstoppable combo. But if she targets a friendly player, even across the map, she can unfurl her wings and slingshot over to that player faster than any other character in the game. Mercy, another healer, is essentially harmless on her own. Each game ends up feeling like a hellacious balancing act, trying to keep your friends alive while they take down targets you've marked.Ībilities designed around teamwork are common throughout the entire cast. Zenyatta, a robotic yogi, is able to toss two metallic balls, one for healing friends and another for weakening enemies. Unlike most healers, where your task is simply to follow someone around giving them the occasional buff, healers in Overwatch must constantly juggle responsibilities and opportunities. While I easily found intense matches while playing as an Offense character, I was surprised to find that my enjoyment extended to playing as supports and healers. But, more often than not, these characters feel unique within Overwatch itself and are extremely fun to play. Soldier: 76 plays like he just walked out of a Call of Duty game, and Torbjörn has a lot in common with Team Fortress 2's turret-building Engineer. Granted, some of these characters do fall into familiar archetypes. That sort of diversity is especially impressive when you consider that it extends across the 21 currently playable characters in the game (with more planned to be added at some point after release). Winston is a hyper intelligent gorilla from the moon (seriously) with insane mobility thanks to his leap and a defensive shield that helps keep the team alive. Roadhog is a slow-moving, post-apocalyptic pig man (seriously) with a hook to drag people within range of his shotgun. Tank characters are identified by their massive size, and while both Winston and Roadhog are unquestionably large and have a ton of health, that's about where the similarities end. Take two Tank characters, for instance: Roadhog and Winston. Overwatch’s cast of characters is staggeringly diverse, even within their basic classes of Offense, Defense, Tank and Support. Every match is some variant of "capture this point" or "defend this point." While not wholly original, these basic objectives accomplish one important thing: They force constant clashes between a wide range of bizarre heroes, all striving for the same strip of land. In the world of Overwatch, lone wolves are left to die.Īs a multiplayer shooter, Overwatch follows in Team Fortress 2's footsteps pretty closely, sticking with simply defined objectives in matches. Blizzard's take on the genre is a shooter with an emphasis on class synergy and cooperation. Overwatch the latest in a long string of hero-centric action games that have been dominating the video game world these last few years. Overwatch’s cast of characters is staggeringly diverse A continuation of the same philosophy behind those smaller projects, Overwatch is a tighter, more focused multiplayer shooter that strives to do just a few things - but it does them very, very well. But from the ashes of Titan, Blizzard found Overwatch. Blizzard had started focusing on smaller projects, games like Hearthstone and Heroes of the Storm, which are easier to support and create new content for. And by the time Blizzard canceled Titan, the industry had changed. Titan was an epic, sci-fi action massively multiplayer online game in the vein of World of Warcraft, designed to operate on the scale of that behemoth.īut over the course of almost a decade, Titan became a boondoggle, doomed in fits and starts to become one of the most whispered about failures of the modern gaming era. What became Overwatch began life as a game from that era. Blizzard was once known for its juggernaut of an MMO and other big-budget sequels. It's simply the state of the industry right now. This is not a knock on either the company or the game.
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Ten years ago, Blizzard never would have made Overwatch.